Chaos Vision
(Illusion/Phantasm, Wild Magic)

Range:  10 yards per level
Components:  V, S
Duration:  1 turn per level
Casting Time:  2 rounds
Area of Effect:  10-yard per level radius sphere
Saving Throw:  None

This spell offers some protection from teleport spells by constantly shifting and shaping what an area looks like. Thus, a wizard cannot use information gathered previously to teleport to the affected area as the surroundings will have seemingly changed. Objects located in this environment or entering it will be affected as well, first appearing as one object or animal and then shifting to another.
Another use found for this spell is as a trap. Slimes, moulds and other creatures that don't need senses to attack can be placed in this environment and are effectively invisible. Any attacks on anything in the area of effect is hindered by a -4 modifier to-hit.
Note that true seeing and similar spells that see through illusions will likewise penetrate this one. The illusion itself will not cause any damage, although it may cause characters to react in such a way as to hurt themselves. The main purpose of this spell is simply to constantly conceal.

